Devlog #41 - Chapter 3 week 17


Hello! Welcome to another weekly devlog.

As always, last week was very busy with dealing with several things at a time and finding some extra time to work on the VN.

So let's get onto this week's progress!


I successfully finished the CG I mentioned last week right after that devlog came out, and sketched up the next one. Now there are only 4 drawings left!


But this week was a lot of working for Monsterbox's In Heat in order to collect and oversee bug fixing. A new build came out and with new features come new bugs.
Otherwise, if it weren't for that, we'd have 2 CGs done this week. This next one's almost done! The speed's ramping up, however so is the workload.



And that brings me to another issue, the one bugging me since the start of developing Pandemommyum.

Conclusion

My overwork injuries are coming back, big time. These past days I wake up feeling like I got hit by a car, my wrist and neck are getting worse.
Thus, my aim for this month is to finish Pandemommyum before I get worse than this, and just in case I need physical therapy again. I will not be able to juggle working on In Heat, Pandemommyum and going through physical therapy all at once. So that's my goal for this month, to finish Pandemommyum's chapter 3.

Again there are only 4 drawings left, with one of them being almost done and two others having no extra variants to work with. So if I can't gather the strength to finish the remainder of this chapter in the span of the next month, something is seriously wrong. So if I fail the goal by a noticeably big margin, please understand things must be pretty bad.

Regardless, as always I aim to do the most I can. And I'm going to try and dedicate as much time as possible to the VN these upcoming weeks.

I got heaps of work ahead of me and it's not gonna finish itself, so stay tuned! Thank you for reading once again, and I'll see you next week!

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