devlog #24 - Chapter 3 week 2


Alright, back in business.

Hi! We're now onto resuming work for chapter 3, the final chapter of the visual novel.

We've just come out of doing the crossover with Monsterbox, I've worked hard to get it in the best shape I could. However, as I stated before, I have certain limitations that come from my neck and wrist due to strain from overworking.

But we'll get to that after checking how far we're in on chapter 3's production!

Status update

Here's what is required at the moment for chapter 3:

  • 3 music tracks;
  • 4 backgrounds;
  • 7 character sprites;
  • 15 CGs;
  • 1 animated background element;
  • writing's at around 10% completion as a skeleton draft with some sections being fully written.

Conclusion

I managed before to finish chapter 2 in a single month, and the crossover was ready in around 2 1/3 months from scratch. But as chapter 3's the conclusion to this story, I might take some time in the writing phase as I rest my wrist and neck again. Everything has been laid out for chapter 3 but I want extra care put into it, to make it feel like a proper conclusion regardless of any sequels.

It doesn't mean I won't be drawing for it, I certainly will. I just don't want to work full speed on it as I did the last 2 amounts of work.
But next week's update may be a short one basically, as I'll be focused on setting the story in stone and preparing the assets.


Also, be sure to check out the crossover if you haven't! It serves as a sequel to Pandemommyum and Late Night Delivery (and technically happens after chapter 3 so uh, oops). It was really fun working on it and as I've said before, I have managed to improve Pandemommyum's engine from what I learned by working on this.
See you next week, have a good one!


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